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The Landlord
Post time 2018-7-23 10:03:07 | Show the author posts only Reply Awards |Descending |Read mode
List of bugs encountered (besides the known about ones I will list afterwards)

Post-completion calibration:
Sometimes a calibration will pop up when a coding machine is close to finished. The machine will be finished but the calibration will still be happening. Hitting the calibration does nothing (IE no points). I don't know if failing to hit it does anything like shock the survivor as I've never missed it.

Magical non-existent basement:
So this occured only once so far, but basically where there's the second basement position that is closed off, if the hunter picks up the survivor near it, and the survivor wiggles right away, the game shunted the hunter and survivor into a non-existent basement basically. When this happened, I was survivor, I was able to wiggle out because there were no chairs down in this invisible void and was able to go up the staircase that would normally exist and exit. The hunter, however, was unable to get out. It was a Ripper, but frankly I wish this would happen to literally everyone who plays Smiley Face in his current, bugged broken state.

Now for known bugs.

Smily Face:
He's able to use rocket dash before hitting any survivors by picking up an equip piece, please fix this so he cannot use rocket dash period until he's gotten two hits on survivors.
Infinite rocket dash. Remove this. Period.
No 'recovery' animation after a successful rocket dash hit. Please add one, being essentially one-shotted becuase he can camp the chair revving rocket and then double hit you in a split second prevents the 'get hit, save, run' counter to other killers who camp.
Rocket dash turning radius. Remove it, or heavily reduce it to be more like the football use.
Unable to be pallet hit during rocket dash. Fix this, actually, fix pallets period, but we'll get to that later.

Ripper:
Fog appears way too quickly for a single survivor. If several survivors are in an area the current appearance rate would make sense, but when it's a lone survivor it should be slightly longer before fog appears. (25 or 30 seconds instead of the current 10 or 15 it is).
Speed boost while not in fog. When Ripper goes invisible outside of the fog he gets the in-fog speed boost. Not certain if this is a bug or as intended, but it seems just slightly OP when he can hit while invisible which Wraith in DBD cannot do (which is why it makes sense for him to have a faster speed while invisible because he has to come out of it to hit.)

Gamekeeper:
There's a weird bug where his chain will go on an angle rather than straight out from him. I can't seem to figure out how or why this happens but sometimes it just does.

Peepers:
They can see through walls and on different floors (IE if they are below in the 2-story building and you are above, or if they are in basement and you are above basement). Please fix this somehow. They're currently way overpowered for something that lasts 60 seconds.
Time, 60 seconds, too much when it is infinite use. Reduce this or increase the cooldown.
Perhaps make it so that once one has been destroyed, it reduces their maximum number of uses instead. When new ones are placed while old ones exist it erases the oldest one at no penalty but if destroyed then they are gone forever. Increase uses to 5 or 6 to compensate. This would make them more like a hex totem, and if in doing this, I'd be fine with seeing them last permanently instead of 60 seconds, until either destroyed or a new one is placed that erases the old one. It would give survivors a slightly better way to counter this.
Peepers are small, allow small explorers (or other survivors who got a book from a chest) to destroy them in the same way all survivors destroy the bigger than them puppets.
Make it so they cannot see small explorers. The book item is weak enough as it is. At least allow it to counter peepers.

Hell Ember:
Puppets can see shrunken survivors. Not a bug, but please fix this.

The book:
Please do something about it. The fact that while small you can be seen by those weird jars with the arms that come out. That listen can hear you even if you're staying still. That peepers and puppets can see you.

Flashlight:
Extremely weak in its current state. Reduce time to stun to 1 second, it is more than enough time for an active hunter to look away/etc, but allows at least for a stun off a pallet destruction (with the exception of hunters who have taken faster pallet destroying).

Struggle out:
Sometimes when getting to 100% struggle out the hunter is still able to place the survivor in the chair because of the animation time it takes to break out. It could just be latency, but it seems like survivor completing struggle out should even break out/interupt a hunter having clicked place in chair.

Struggle out/rescue recovery time:
Please make it so when a survivor struggles out (or is rescued by flare gun/football/flashlight/pallet stun) that it is almost instantaneous that they are able to run away (also grant a burst of speed to their movement when this happens, too). Right now when a survivor is rescued, they're not really rescued, because their recovery time is almost MORE than the hunter being stunned, who then just immediately hits them before they can even start running and knocks them down again. DBD doesn't have recovery time for survivors who are rescued/escape killer's grasp, while killer is stunned for a good few seconds, this allows an actual escape or makes the rescue attempt successful. Right now in Identity V rescuing seems pointless because it's almost never successful especially if the hunter has perks to reduce stun time. (They then recover BEFORE the survivor who is rescued, and just immediately down them.)

Pallets:
Fix them. Period. Make them stun the survivor no matter what (even if they're mid attack recovery animation or in the middle of an attack IE Smiley's rocket dash, see DBD chainsaw billy being hit by pallet at right moment while dashing with chainsaw). Also make the hitbox bigger. Right now it almost seems like you can drop the pallet right on the hunter and it does nothing. Use DBD pallet hitboxes for frame of reference to fix this.

Crows:
For the love of god, increase the time for crows to appear, and make them only appear for complete inaction for a long period of time (IE hiding in a locker, being AFK, operating robot for more than a certain time), because actively running around the map trying to find a cipher machine makes them appear. Opening chests should also remove crows, or prevent them from appearing. Also moving should negate them, too. I don't know if destroying a rocket chair goes against them, also, but if not, it should.

Rocket chair death timer:
Increase it. 1.5x, 2x, whatever needs to be done to punish camping.

Cipher decoding speed:
It feels much too slow in general. I get some survivors being slower IE Forward, or Mechanic when everyone is injured. Then yeah, the snail's pace is fine. However, it still feels 'slightly' too slow on general survivors (lawyer, doctor, etc). Please increase it, if only slightly, to also help combat camping.

Coordinator:
Instead of just starting with flare gun, make her have either infinite ammunition (with a long cooldown of 60 seconds), or make her have more than 1 ammunition (let's say even 2, maybe 3).

Magician:
Give him more uses for wand. Especially as his last deduction not only requires finding a wand in a chest to complete fully, but then you still have to win/draw.
Illusion, make it actually run forward or something, instead of running place. This way it will look like the survivor still and hunters will be fooled more by it. Rather than just ignoring it and letting the autoaim lock onto the invisible survivor for an easy terror shock.

Forward:
Give him infinite football. At least while clown has infinite rocket dash anyway. Once the clown is fixed, I'd say just increase his use with it to be more like mechanic's use with robot. Right now he barely gets any more time with the football than non-forwards. He should at least get double the time with it. (Basically, increase his 'efficiency' with the football greatly.)

Deducing:
Please make it not require a win or draw. Some of them are hard enough to do as it is.

There might have been more, but I'm sick and tired and can't think of any more at the moment.
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The Sofa
Post time 2018-7-23 11:44:39 | Show the author posts only
Edited by Moa at 2018-7-23 11:48

Hello Animal.

Thank you for your bug reports and suggestions! It's already forwarded to the team.
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